Sunday, 9 December 2012

ToW v2.1: back to the basics!

Found a bug? Comment in the bugs and glitches section. Have an idea for a new weapon, a new feature or something else? Comment in the requests section  For bugs, requests, or maps, you could send me an email.

Hi people!
Today I bring you ToW v2.1. This update isn't adding a lot of new features, or doin a complete overhaul, like the last few, but it's like the first versions: adding weapons, a map, fixing bugs and tweaking certain stuff a little. Because I liked the way of naming the changes in the update of two weeks ago, I will do the same for every update from now on, so here we go:

  • Added 4 new weapons
  • added a new map
  • fixed a bug making the game pretty inplayable (the 'next' button on the 2nd research screen was missing)
  • added some nice graphics to the ground (finally!). The old graphics were... rubbish.
  • fixed some other bugs
  • bullets now won't be able to hit the player at the barrel! The chance of something like that happening in real-life is nihil.
  • added the option "random fixed" to the tank locations: can't choose between random or fixed? Choose the thing in between! The tanks will appear on the fixed spots, but on a random one (e.g. player 1 will be on either the far left (as usual with "fixed") or on the far right (as usually player 2 would with "fixed").
After ToW v2.0 I took a break of a week, and then I continued on ToW v2.1. This, however, is not the only thing I worked on: I also did some preparations for a future version and I worked on my other project, of which the exact information is still secret.
Well, this was it for now, see you all next time!

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