Found a bug? Comment in the bugs and glitches section. Have an idea for a new weapon, a new feature or something else? Comment in the requests section For bugs, requests, or maps, you could send me an email.
Hi people and happy new year and merry christmas and so on!
Yes, the time has come: the first release of Deserted Documents! DD v0.1 is a fully playable version, but it's not perfect yet, that's why it's called "v0.1": even though the gameplay has been completed, there might be (let's say 'are') still some bugs or glitches in the game. As I will update the game, I will fix these and tweak gameplay a little (add options, change certain things to make the game more challenging, decreasing the file size (64,15 MB obviously is too big), etc.) and will eventually reach v1.0, after which the game has been completed (unlike ToW, which will keep being updated to add things, fix bugs, etc.). Because I have been working only on this game the last couple of weeks, I did not complete a new update for ToW yet, but as I said before, since ideas are running out, updating will slow down. Anyway, about this game: I explained the storyline in my last post, so now I will stick to the controls and the mechanics.
First, the controls: left click when watching the intro to skip it, use the arrow keys to walk, the mouse to look aroung and hold shift to run. You can pick up the documents by standing near one and pressing the left mouse button. To switch off your flashlight (to preserve the battery), right click. You can also press escape to pause the game, providing you're not fainting.
That brings me to the mechanics: you can only run for a certain period of time before getting tired and having to stop running. You will recover from being tired faster when you're standing still. Also, your flashlight's battery won't last for very long, switching it off causes the battery to stop being drained. If you encounter the ghost that's hunting you, looking at him for too long will cause you to (start) faint(ing). The game seems simple: collect all nine documents and then leave without fainting, but since the building it quite large and something is hunting you, it can be very tricky. The documents appear on random locations, so don't try to trust your memory if you've played the game before.
The download link is at the "Game Download Links" section.
I'll see you around!
Update: I noticed a bug making the game act strange on different display resolutions. I removed the download link until the bug is fixed.
Welcome to Terry Games! This is where I, Terry Generet, keep you updated on the games I have made and will make!
Sunday, 23 December 2012
Friday, 21 December 2012
Second Game Announcement: Deserted Documents
Found a bug? Comment in the bugs and glitches section. Have an idea for a new weapon, a new feature or something else? Comment in the requests section For bugs, requests, or maps, you could send me an email.
Hi people!
I'm very pleased to announce the coming of my second game: Deserted Documents (DD from now on). DD is a 3D horror game! Instead of telling you everything that's in the game, I will tell you the background information, so here we go: your employer, the director of a hospital, has asked you to go back to the old building, which closed a while ago, to retrieve some documents he left behind while moving out. So you'll go back to the old, deserted, underground hospital to find these 'deserted documents'. When you arrive there, you start looking, and find out you're not alone... You can't leave without the documents, so despite being hunted, you go on. Will you find all nine of them and get out before you faint (and everything that happens when you do)? The game will be released in a couple of days, so you'll get some more info then.
See you all next time!
Hi people!
I'm very pleased to announce the coming of my second game: Deserted Documents (DD from now on). DD is a 3D horror game! Instead of telling you everything that's in the game, I will tell you the background information, so here we go: your employer, the director of a hospital, has asked you to go back to the old building, which closed a while ago, to retrieve some documents he left behind while moving out. So you'll go back to the old, deserted, underground hospital to find these 'deserted documents'. When you arrive there, you start looking, and find out you're not alone... You can't leave without the documents, so despite being hunted, you go on. Will you find all nine of them and get out before you faint (and everything that happens when you do)? The game will be released in a couple of days, so you'll get some more info then.
See you all next time!
Sunday, 9 December 2012
ToW v2.1: back to the basics!
Found a bug? Comment in the bugs and glitches section. Have an idea for a new weapon, a new feature or something else? Comment in the requests section For bugs, requests, or maps, you could send me an email.
Hi people!
Today I bring you ToW v2.1. This update isn't adding a lot of new features, or doin a complete overhaul, like the last few, but it's like the first versions: adding weapons, a map, fixing bugs and tweaking certain stuff a little. Because I liked the way of naming the changes in the update of two weeks ago, I will do the same for every update from now on, so here we go:
Well, this was it for now, see you all next time!
Hi people!
Today I bring you ToW v2.1. This update isn't adding a lot of new features, or doin a complete overhaul, like the last few, but it's like the first versions: adding weapons, a map, fixing bugs and tweaking certain stuff a little. Because I liked the way of naming the changes in the update of two weeks ago, I will do the same for every update from now on, so here we go:
- Added 4 new weapons
- added a new map
- fixed a bug making the game pretty inplayable (the 'next' button on the 2nd research screen was missing)
- added some nice graphics to the ground (finally!). The old graphics were... rubbish.
- fixed some other bugs
- bullets now won't be able to hit the player at the barrel! The chance of something like that happening in real-life is nihil.
- added the option "random fixed" to the tank locations: can't choose between random or fixed? Choose the thing in between! The tanks will appear on the fixed spots, but on a random one (e.g. player 1 will be on either the far left (as usual with "fixed") or on the far right (as usually player 2 would with "fixed").
Well, this was it for now, see you all next time!
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