Wednesday, 28 November 2012

ToW v2.0: the biggest update until now and worth the waiting!

Hi guys!
I'm extremely excited because I'm releasing Tanks of War v2.0! It may have taken me 2 months and 17 days, but it is 100% worth the waiting! I have lost progress several times because the power got messed up 4 times or so (hint: only one was not caused by family) and my internet was gone for a whole week (succesfullly delaying the release since that week started just one day before the by-then-planned release date). But these were not the only reasons it took so long: the update is plain big. And because it is so big, it would be better for me to use bulletpoints, so here they come:

  • I added players 4, 5 and 6. So now you can play with 5 other people!
  • added a day-and-night-system: you can play during the day, or the night!
  • added 15 weapons spread over 4 new branches. 15!
  • added 6 new maps
  • added a new feature: a bar showing the statistics of the current player in a way with an easy overview
  • added a line showing how miuch fuel you have left and a line showing the money you gained in this battle
  • tweaked certain maps to fit in the screen better
  • tweaked map 9 to be equally fair for every player
  • improved the turn-system: the game now waits for the bullets of the current player to have exploded and then it moves to the next player
  • added a feature that allows you to choose wether the players appear on fixed locations or on random locations
  • decreased the file size of certain sounds so drastically that the file size of the .zip shrank from 29 MB to 3 MB
  • added a currency to the game: US Dollars
  • lots of graphical improvements
  • added a better icon to the game (the one you click to start)
  • added a better loading screen
  • you can now toggle fullscreen-mode by pressing F4
  • fixed the 'bulletwarping'-bug: bullets should no longer do strange stuff (if they do, please report)
  • fixed a lot of other bugs
  • and probably more things which I forgot. If I remember some, I will post them.
As you see, that's quite a lot! Why so big? Because this is the 10th update, which I think is a big moment. If you would compare ToW v2.0 with ToW v1.0, you would see how much we have moved on! The game now features 62 different weapons, 72 different things to research and 21 different maps! For the people who have played any of the earlier versions, I have posted a poll for you choose how good ToW v2.0 is compared to the earlier versions! But ToW is probably not going to be the only project by me soon, because I'm moving my gamemaking to a new dimension! But for now, updates for ToW will slowly start take longer and longer to make (less ideas), but if you would like, you can always send me an idea for a map or weapon (or something else), either in a comment (please do this in the 'request'-section) or by sending me an e-mail (terrygeneret@gmail.com). You can also do this for any bugs or glitches.
And that's it for now! I'll see you all next week (hopefully)!

Update: I uploaded ToW v2.01, because I forgot to add the new maps to the 'random' options of choosing a map. And I forgot to add map 21 to the map selection screen.

Update: I uploaded ToW v2.02, because there was a bug making the game impossible to play. While I was fixing that, I also fixed a bug with the loading screen having transparent text.