Sunday, 23 December 2012

First DD release!

Found a bug? Comment in the bugs and glitches section. Have an idea for a new weapon, a new feature or something else? Comment in the requests section  For bugs, requests, or maps, you could send me an email.

Hi people and happy new year and merry christmas and so on!

Yes, the time has come: the first release of Deserted Documents! DD v0.1 is a fully playable version, but it's not perfect yet, that's why it's called "v0.1": even though the gameplay has been completed, there might be (let's say 'are') still some bugs or glitches in the game. As I will update the game, I will fix these and tweak gameplay a little (add options, change certain things to make the game more challenging, decreasing the file size (64,15 MB obviously is too big), etc.) and will eventually reach v1.0, after which the game has been completed (unlike ToW, which will keep being updated to add things, fix bugs, etc.). Because I have been working only on this game the last couple of weeks, I did not complete a new update for ToW yet, but as I said before, since ideas are running out, updating will slow down. Anyway, about this game: I explained the storyline in my last post, so now I will stick to the controls and the mechanics.

First, the controls: left click when watching the intro to skip it, use the arrow keys to walk, the mouse to look aroung and hold shift to run. You can pick up the documents by standing near one and pressing the left mouse button. To switch off your flashlight (to preserve the battery), right click. You can also press escape to pause the game, providing you're not fainting.

That brings me to the mechanics: you can only run for a certain period of time before getting tired and having to stop running. You will recover from being tired faster when you're standing still. Also, your flashlight's battery won't last for very long, switching it off causes the battery to stop being drained. If you encounter the ghost that's hunting you, looking at him for too long will cause you to (start) faint(ing). The game seems simple: collect all nine documents and then leave without fainting, but since the building it quite large and something is hunting you, it can be very tricky. The documents appear on random locations, so don't try to trust your memory if you've played the game before.

The download link is at the "Game Download Links" section.
I'll see you around!

Update: I noticed a bug making the game act strange on different display resolutions. I removed the download link until the bug is fixed.

Friday, 21 December 2012

Second Game Announcement: Deserted Documents

Found a bug? Comment in the bugs and glitches section. Have an idea for a new weapon, a new feature or something else? Comment in the requests section  For bugs, requests, or maps, you could send me an email.

Hi people!
I'm very pleased to announce the coming of my second game: Deserted Documents (DD from now on). DD is a 3D horror game! Instead of telling you everything that's in the game, I will tell you the background information, so here we go: your employer, the director of a hospital, has asked you to go back to the old building, which closed a while ago, to retrieve some documents he left behind while moving out. So you'll go back to the old, deserted, underground hospital to find these 'deserted documents'. When you arrive there, you start looking, and find out you're not alone... You can't leave without the documents, so despite being hunted, you go on. Will you find all nine of them and get out before you faint (and everything that happens when you do)? The game will be released in a couple of days, so you'll get some more info then.

See you all next time!

Sunday, 9 December 2012

ToW v2.1: back to the basics!

Found a bug? Comment in the bugs and glitches section. Have an idea for a new weapon, a new feature or something else? Comment in the requests section  For bugs, requests, or maps, you could send me an email.

Hi people!
Today I bring you ToW v2.1. This update isn't adding a lot of new features, or doin a complete overhaul, like the last few, but it's like the first versions: adding weapons, a map, fixing bugs and tweaking certain stuff a little. Because I liked the way of naming the changes in the update of two weeks ago, I will do the same for every update from now on, so here we go:

  • Added 4 new weapons
  • added a new map
  • fixed a bug making the game pretty inplayable (the 'next' button on the 2nd research screen was missing)
  • added some nice graphics to the ground (finally!). The old graphics were... rubbish.
  • fixed some other bugs
  • bullets now won't be able to hit the player at the barrel! The chance of something like that happening in real-life is nihil.
  • added the option "random fixed" to the tank locations: can't choose between random or fixed? Choose the thing in between! The tanks will appear on the fixed spots, but on a random one (e.g. player 1 will be on either the far left (as usual with "fixed") or on the far right (as usually player 2 would with "fixed").
After ToW v2.0 I took a break of a week, and then I continued on ToW v2.1. This, however, is not the only thing I worked on: I also did some preparations for a future version and I worked on my other project, of which the exact information is still secret.
Well, this was it for now, see you all next time!

Wednesday, 28 November 2012

ToW v2.0: the biggest update until now and worth the waiting!

Hi guys!
I'm extremely excited because I'm releasing Tanks of War v2.0! It may have taken me 2 months and 17 days, but it is 100% worth the waiting! I have lost progress several times because the power got messed up 4 times or so (hint: only one was not caused by family) and my internet was gone for a whole week (succesfullly delaying the release since that week started just one day before the by-then-planned release date). But these were not the only reasons it took so long: the update is plain big. And because it is so big, it would be better for me to use bulletpoints, so here they come:

  • I added players 4, 5 and 6. So now you can play with 5 other people!
  • added a day-and-night-system: you can play during the day, or the night!
  • added 15 weapons spread over 4 new branches. 15!
  • added 6 new maps
  • added a new feature: a bar showing the statistics of the current player in a way with an easy overview
  • added a line showing how miuch fuel you have left and a line showing the money you gained in this battle
  • tweaked certain maps to fit in the screen better
  • tweaked map 9 to be equally fair for every player
  • improved the turn-system: the game now waits for the bullets of the current player to have exploded and then it moves to the next player
  • added a feature that allows you to choose wether the players appear on fixed locations or on random locations
  • decreased the file size of certain sounds so drastically that the file size of the .zip shrank from 29 MB to 3 MB
  • added a currency to the game: US Dollars
  • lots of graphical improvements
  • added a better icon to the game (the one you click to start)
  • added a better loading screen
  • you can now toggle fullscreen-mode by pressing F4
  • fixed the 'bulletwarping'-bug: bullets should no longer do strange stuff (if they do, please report)
  • fixed a lot of other bugs
  • and probably more things which I forgot. If I remember some, I will post them.
As you see, that's quite a lot! Why so big? Because this is the 10th update, which I think is a big moment. If you would compare ToW v2.0 with ToW v1.0, you would see how much we have moved on! The game now features 62 different weapons, 72 different things to research and 21 different maps! For the people who have played any of the earlier versions, I have posted a poll for you choose how good ToW v2.0 is compared to the earlier versions! But ToW is probably not going to be the only project by me soon, because I'm moving my gamemaking to a new dimension! But for now, updates for ToW will slowly start take longer and longer to make (less ideas), but if you would like, you can always send me an idea for a map or weapon (or something else), either in a comment (please do this in the 'request'-section) or by sending me an e-mail (terrygeneret@gmail.com). You can also do this for any bugs or glitches.
And that's it for now! I'll see you all next week (hopefully)!

Update: I uploaded ToW v2.01, because I forgot to add the new maps to the 'random' options of choosing a map. And I forgot to add map 21 to the map selection screen.

Update: I uploaded ToW v2.02, because there was a bug making the game impossible to play. While I was fixing that, I also fixed a bug with the loading screen having transparent text.

Monday, 10 September 2012

ToW v1.9: A moving update!

Hi!
It's finally here: ToW v1.9. This update has taken three weeks, instead of the usual one week, because I had very little time. But dispite the delay it fixes a bug that has been in the game since v1.0: the movement bug. It meant that you couldn't move at all (except for some very exclusive cases). So... now you can move! Of course, like many things, you'll have to research some things in order to be able to move. I also added 4 new weapons and the compatibility with older profiles (something that older versions didn't have, which could become annoying. This doesn't mean that the older saves (before v1.8) work, because they don't). v1.8 took longer than hoped, so did v1.9 and I hope things like that do not happen in the future that much. But some updates, like v2.0, will take longer than a week.
That was it for now. Like always: report bugs, request things you would like to see in the game, and give your opinion!

Sunday, 19 August 2012

ToW v1.8: waiting long for more than 1.5 times the fun!

Hi readers,
WoW this has been a huge update. I was actually planning on releasing it 4 weeks ago but problems occured and I went off for a 3-week holiday, postponing it heavily! New features are: a new branch to the research tree containing 4 new weapons, 1 new room and the thing many people have been waiting or: the third player! That's right! you can now play with 3 players. I also changed the saving and loading system drastically: each player now has what's called a 'profile': it contains all information (name, color of tank, money, weapons unlocked, etc.). Each player can now export their profile to a file, and later import it again to play with friends. This allows the player to have one main profile, rather than being forced to make different profiles with different friends and not being able to use the profile that it 'the best' in different battles. So if I would be battling with friend1, and I would have unlocked a lot, I would want to be able to use that profile while battling friend2, rather than starting from nothing again. While adding this feature I had to get rid of many bugs created be adding it, that it took me a while. But everything is working now, the new version is uploaded and like always, I'm curious about what you think, so please comment if you have a request, a bug or simply want to say how you like ToW v1.8 (for comments or bugs please go to the page dedicated to it).
Until the next update!

Update: I found another big bug: it didn't ask you for you name, resulting in an error. ToW v1.81 fixes this bug.

Tuesday, 10 July 2012

ToW v1.7: a small step forward

Hi  again!
The new version of Tow, v1.7, is nothning special. It adds 4 maps and just 1 weapon, it also fixes some bugs, but nothing else! Why? because I'm simply running out of ideas! The past few weeks I've been adding so many new things, that I need some time to come up with some new stuff. So if you are missing something, you are, like always, free to comment and tell me! I probably will come up with something during the next days, but it won't be much.

Thursday, 5 July 2012

ToW v1.6: the colorful future!

Hi!
Well, it's time for another update, and it adds something cool: you can now choose different colors for you tank! You can choose between green, red, blue, bright blue, yellow, orange, purple and gray! Also I added 5 new weapons: a whole new branch and some additions to older ones. No new levels though, I just hadn't much time the last days. But perhaps I'll add some more to the next update. But for now, you'll have to wait.
See you all next time!

NOTE: I forgot something (again). I forgot to tell you how to use the Stoppers! It's quite easy: fire it like a normal bullet, but then, whenever you like, press Ctrl (for player 1, player 2 has to press Shift) to start braking!

Saturday, 30 June 2012

ToW v1.5 is a striking update!

Hi there,
I just finished the version of ToW that adds something some of us were waiting for since the beginning... the air strike! It's a new branch to the research tree, containing 5 upgrades! I also added 2 new maps and the ability to mirror the levels (this might make some levels a bit fairer)! But now I want to set up the first poll of this blog: what do you think of the new weapons added in this update? Are they nice? Or don't you like them? Or haven't you researched them and/or are you wondering what I'm talking about? If you want to know why I'm doing this: I haven't got that much feedback yet, and I'm wondering wether you like them or not, so... But for this post, the end has come, so good luck researching all the new weapons and until the next time!

Tuesday, 26 June 2012

ToW v1.4: the fastest update yet!

Hi there!

I just finished ToW v1.4: it adds 2 new branches to the research tree, adding 7 new weapons! I also added an option to choose which map you are going to play! You can, however, still set it to random, for when you want to be surprised. This update also adds 2 new maps and fixes some bugs. This all (not THAT much, but it's still approximately as much as other updates) in 2 days!
And that's it, again! Like always: got an idea or a bug or do you want to tell me what you think of the game? Comment!

Sunday, 24 June 2012

ToW v1.3... out now and a big difference!

Hi again!
I just finished ToW v1.3, which is a whole improvement! As you might have noticed, the backgrounds were very boring (just gray, execpt for the main menu and the game select menu, but these were also very boring and were around 80-90% gray), but now I have added a new and nicer background to ALL screens. And even though this, from my point of view, is not that much, many people judge a book by it's cover, and games by it's graphics. I also added 2 new maps to play (it's starting to become boring less and less fast, because now there is some variation) and 1 new weapon, with 2 upgrades, so actually I added 3 new weapons. Also, I added some more precision to aiming: you can now adjust your angle by one degree, instead of two. All in all, I think the update is very succesful and a big improvement to the game.

Well, I think that's it for now. And like always: got an idea or a bug or do you want to tell me what you think of the game? Comment!

Update: I always forget something, don't I? Well, when I forget something, I can't wait for the next big update, so here is v1.31: I forgot the version text in the main menu and some things of the new weapons, like the usability for player2 and the costs for usage.

Sunday, 17 June 2012

ToW v1.2!

Hi there!
I have once again updated ToW, this time to v1.2! It adds 2 new levels to the game, and adds another color to the ground: sand. Also the "holes" made by the explosions have been debugged: explosions should now no longer cause any bugs. It also fixes some other bugs, like the one I hadn't noticed untill a few minutes ago: the tutorial wasn't showing up as it should! And now all missiles accept for the small missile cost money! This is not only more realistic, it also adds some difficulty to the game, because now it will be harder to use the more advanced stuff, as it is not free/unlimited (note: I won't make you buy the missiles at the research screen, you have to buy them the moment you use them, so actually, missiles are unlimited, as long as you have the money)!

And that's it folks! And like always: Got any cool ideas? Found a bug? Or simply want to give your opinion? Comment and I will read and maybe do something with that information!
Until next time!

Update: I forgot some things I wanted to add, because in the rush of trying to bring v1.2 to you as fast as possible, I forgot to add them! So I updated the published version to v1.21, which DOES contain these things.

Tuesday, 12 June 2012

ToW v1.1 is out now!

Hi there!
I just uploaded version 1.1 of Tanks of War! This doesn't add any new features to the game accept that the bouncing bullets now bounce correct to their angle of collision and the angle of the ground it is colliding with, it now contains a different room, it's now way faster due to a big tweek, and it's playable LOL. A few days ago I found out that the game wasn't accesable the way it should (it returned an error upon clicking the slots), so I wanted to update it to work, but I also wanted to remove some nasty bugs that I found, which I did. This is why it took me so long to update: I discovered some bugs and I wanted to fix them. I have not yet fixed all of them, I just wanted to make the game playable.
Anyway, to sum up: v1.1 fixes some problems you won''t notice because the game hasn''t been playable for you yet and it makes the game playable, so you can finally try it out!
Update: Just updated to v1.11: player 2 couldn't move, now he can.
Update: Just updated to v1.15: it fixes some bugs and adds different colors for the ground and makes some things a bit more affordable.
P.S. If you have any good ideas for weapons or maps or whatever, just comment in the Requests section!

Have fun playing!

Thursday, 7 June 2012

Updating has started!

Hi again!
I just changed the version of ToW avaiable to 1.01! This adds something I forgot to activate in v1.0: gravity acting on the ground. First the floor would "float" when the ground under it was blown away, now it will fall! I'm sorry if you already downloaded it, but since I will be updating regulary, it's best to get used to it. I will have finished and uploaded v1.1 in the weekend, this will add wind (you can chose wether it's on or off) and some other things.
Untill the next time!

Update: I just noticed that you can't even start a game because the slots don't work. I will fix this in v1.1, which I will upload today, untill the you will have to wait for it to work. (Postponed to monday)

Tuesday, 5 June 2012

The 1st version of Tanks of War is here!

First release
Hello everyone!
Yes it is true, I am already releasing version 1 of my first publicly available game: Tanks of War (ToW)! This game is now downloadable from the 'game download links' section. It's OK, but it needs some more graphical features like (good) backgrounds. I will be updating the game regulary to add new features or to fix bugs and glitches. You guys, the people who play the game, can then comment in the 'bugs' section or send me an email about it, so I can fix it! You also can request things like new upgrades or new weapons etc. in the 'request' section. I also will set up some polls to ask you what you think is the best thing to do in that situation (e.g. how should this upgrade be implementd in the game? A. ... B. ... etc.).

That's it for now! If you have any questions simply comment or send me an email!

Sunday, 27 May 2012

Introduction and The First Announcement

Intro

Hi people!
My name is Terry and I am proud to say that I make games! I will keep you all updated, so you can follow the progress I'm making. I will be working on various projects and will post them here, so you can download them and play them!

The First Announcement

I will now officially announce that I am making a game! This will be the first of many, but for now, my first game to be publicly available: Tanks of War! This game will be a 2D tank-based game, in which you have to control your tank and defeat your enemy (which will be played by one of your friends)! It will resemble games like ShellShock and Tanks a lot, but will yet differ from them a lot, too! For the people who don't like this type of games: don't worry! This will (probably) be the only "violent" (this won't really be violent) game I will make, but that's for later.


That's it for now, see you all later!

Terry